RaiderZ features four generic styles, or classes: Defender (tank), Sorcerer (magic damage dealer), Berzerker (melee damage dealer), and Cleric (healer). The style you choose will initially determine the types of abilities and weapons open to you. As you progress through the game, you can eventually cherry pick abilities from other styles in order to create any sort of character you want, making for some interesting class combinations. 
The first zone, Broken Mast, sets the stage for every zone that follows it, with mini-quest hubs throughout and small groups of quest mobs inhabiting only specific areas. RaiderZ's story, as told by these quests, isn't particularly gripping. However, it does introduce you to the game's treadmill progression, where players receive quests to kill specific monsters that in turn drop crafting items, allowing you (through the help of an NPC) to forge better equipment, so that you can in turn find and kill bigger monsters.



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